

" Very last minute as well, not really anything that you could really do to prepare for it, like sort of 25 minutes before the press part was supposed to start, the email goes out, not that we noticed it because we were walking, so it's a shame, it's a shame for the devs. It's a sad way for that game's development to end and sadder still that a team that was clearly passionate about turning one of Blizzard's most beloved IPs back into something fans loved never got a chance to completely follow through on that goal." Okay, so this dom we have in the background was supposed to be holding the Mix event, which is something that we traditionally at Game Reactor have extensively covered, because it's a really nice gathering of indie games and projects, but we walked down all the way here only to find out that it just got cancelled." What remains is what could have been regarding Diablo 3, a game that many feel deserved another expansion after all of the goodwill Reaper of Souls earned. That was scrapped after several years, though, and now a new Diablo 4 project, code-named Fenrir, is apparently in the works.Īll of that is a long ways off, however. Interestingly, it was then that Blizzard began working on a Diablo 4 that looked a lot more like Dark Souls, according to several people familiar with the first iteration of the sequel. While the source from the report suggested that some minor work had gone into planning it, nothing ever materialized and Team 3 was broken up.


Reaper of Souls sold 2.7 million copies in its first week, which, while much less than Diablo 3, was an impressive number considering how many people felt the game was a failure in its first iteration.ĭiablo 3's second expansion never got off the ground. That seemed to be the consensus from fans, too, who flocked back to the game after the expansion released. Further explanation reveals that Team 3 was stunned by the move, and that the development team felt like they genuinely had turned Diablo 3 around with Reaper of Souls.
